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3D GENERALIST AND MOTION DESIGNER

70's Living Room

3D Modeling and Materials

Project Information

I wanted to challenge myself to recreate a living room based solely on a photo. This project had many hurdles to overcome. I had to create high and low poly models, unwrap UV's for texturing and then set up cameras, lighting and rendering properties to get the right look.

 

I then created a VR version in Unity.

Software & Techniques

Models, Textures, Lighting, Rendering: Doug Fahl


Software: Gravity Sketch VR, Cinema 4D, Substance Painter, Substance Designer, Unity, Photoshop.


Techniques: Modeling within VR, Modeling using Cinema 4D, UV Unwrapping, Texturing, Materials, Substances, Lighting, Photoshop touch ups.

SOURCE

MATERIAL

I found this image of a living room with 70's decor online and decided to recreate the image from scratch. Originally, I wanted to create the room using only Gravity Sketch VR.

GRAVITY

SKETCH

I created most of the models using Gravity Sketch VR and arranged them into a room. These models are somewhat high-poly and don't have extremely detailed materials.

CINEMA 4D

I took the high poly models into Cinema 4D and added textures using Substance Painter and Designer. I set up lighting and cameras. I rendered the image out using Global Illumination and Ambient Occlusion passes. And then added elements and color corrected in Photoshop.

 

I then re-created low-poly versions of the models for use in Unity VR.

UNITY VR

After recreating the models as low-poly versions using Cinema 4D and Unity Pro-Builder, I arranged the room in Unity and set up VR capabilities for the VIVE.

SIDE BY SIDE

Original Image

3D Model

OTHER3DPROJECTS

OTHER 3D PROJECTS

Please contact me for any freelance projects. I am also available for contract or full time work especially in the VR/AR arena.

Copyright 2020 - Doug Fahl

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