3D GENERALIST AND MOTION DESIGNER
DOUG FAHL
3D GENERALIST AND MOTION DESIGNER
![](https://static.wixstatic.com/media/07bdaf_86a04b10af03462c911932155bf97124~mv2_d_4000_2712_s_4_2.jpg/v1/fill/w_147,h_100,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_86a04b10af03462c911932155bf97124~mv2_d_4000_2712_s_4_2.jpg)
70's Living Room
3D Modeling and Materials
Project Information
I wanted to challenge myself to recreate a living room based solely on a photo. This project had many hurdles to overcome. I had to create high and low poly models, unwrap UV's for texturing and then set up cameras, lighting and rendering properties to get the right look.
I then created a VR version in Unity.
Software & Techniques
Models, Textures, Lighting, Rendering: Doug Fahl
Software: Gravity Sketch VR, Cinema 4D, Substance Painter, Substance Designer, Unity, Photoshop.
Techniques: Modeling within VR, Modeling using Cinema 4D, UV Unwrapping, Texturing, Materials, Substances, Lighting, Photoshop touch ups.
![](https://static.wixstatic.com/media/07bdaf_bf79628077f8494e99de21dfd93db2d6~mv2.jpg/v1/fill/w_190,h_107,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_bf79628077f8494e99de21dfd93db2d6~mv2.jpg)
![](https://static.wixstatic.com/media/07bdaf_64af7a2d23f146e4bdfbe16c83e5adb7~mv2.jpeg/v1/fill/w_118,h_80,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_64af7a2d23f146e4bdfbe16c83e5adb7~mv2.jpeg)
SOURCE
MATERIAL
I found this image of a living room with 70's decor online and decided to recreate the image from scratch. Originally, I wanted to create the room using only Gravity Sketch VR.
![](https://static.wixstatic.com/media/07bdaf_bf79628077f8494e99de21dfd93db2d6~mv2.jpg/v1/fill/w_187,h_105,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_bf79628077f8494e99de21dfd93db2d6~mv2.jpg)
GRAVITY
SKETCH
I created most of the models using Gravity Sketch VR and arranged them into a room. These models are somewhat high-poly and don't have extremely detailed materials.
![](https://static.wixstatic.com/media/07bdaf_6ef26eeabdfa4093bc36b2364b4f504a~mv2.png/v1/fill/w_65,h_36,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_6ef26eeabdfa4093bc36b2364b4f504a~mv2.png)
![](https://static.wixstatic.com/media/07bdaf_bf79628077f8494e99de21dfd93db2d6~mv2.jpg/v1/fill/w_190,h_107,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_bf79628077f8494e99de21dfd93db2d6~mv2.jpg)
![](https://static.wixstatic.com/media/07bdaf_86a04b10af03462c911932155bf97124~mv2_d_4000_2712_s_4_2.jpg/v1/fill/w_118,h_80,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_86a04b10af03462c911932155bf97124~mv2_d_4000_2712_s_4_2.jpg)
CINEMA 4D
I took the high poly models into Cinema 4D and added textures using Substance Painter and Designer. I set up lighting and cameras. I rendered the image out using Global Illumination and Ambient Occlusion passes. And then added elements and color corrected in Photoshop.
I then re-created low-poly versions of the models for use in Unity VR.
![](https://static.wixstatic.com/media/07bdaf_bf79628077f8494e99de21dfd93db2d6~mv2.jpg/v1/fill/w_187,h_105,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_bf79628077f8494e99de21dfd93db2d6~mv2.jpg)
UNITY VR
After recreating the models as low-poly versions using Cinema 4D and Unity Pro-Builder, I arranged the room in Unity and set up VR capabilities for the VIVE.
![](https://static.wixstatic.com/media/07bdaf_f0963b19cd56434f8912bf8546b0f553f000.jpg/v1/fill/w_118,h_66,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_f0963b19cd56434f8912bf8546b0f553f000.jpg)
SIDE BY SIDE
![](https://static.wixstatic.com/media/07bdaf_64af7a2d23f146e4bdfbe16c83e5adb7~mv2.jpeg/v1/fill/w_123,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_64af7a2d23f146e4bdfbe16c83e5adb7~mv2.jpeg)
Original Image
![](https://static.wixstatic.com/media/07bdaf_86a04b10af03462c911932155bf97124~mv2_d_4000_2712_s_4_2.jpg/v1/fill/w_123,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/07bdaf_86a04b10af03462c911932155bf97124~mv2_d_4000_2712_s_4_2.jpg)