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3D GENERALIST AND MOTION DESIGNER

70's Living Room

3D Modeling and Materials

Project Information

I wanted to challenge myself to recreate a living room based solely on a photo. This project had many hurdles to overcome. I had to create high and low poly models, unwrap UV's for texturing and then set up cameras, lighting and rendering properties to get the right look.

 

I then created a VR version in Unity.

Software & Techniques

Models, Textures, Lighting, Rendering: Doug Fahl


Software: Gravity Sketch VR, Cinema 4D, Substance Painter, Substance Designer, Unity, Photoshop.


Techniques: Modeling within VR, Modeling using Cinema 4D, UV Unwrapping, Texturing, Materials, Substances, Lighting, Photoshop touch ups.

SOURCE

MATERIAL

I found this image of a living room with 70's decor online and decided to recreate the image from scratch. Originally, I wanted to create the room using only Gravity Sketch VR.

GRAVITY

SKETCH

I created most of the models using Gravity Sketch VR and arranged them into a room. These models are somewhat high-poly and don't have extremely detailed materials.

CINEMA 4D

I took the high poly models into Cinema 4D and added textures using Substance Painter and Designer. I set up lighting and cameras. I rendered the image out using Global Illumination and Ambient Occlusion passes. And then added elements and color corrected in Photoshop.

 

I then re-created low-poly versions of the models for use in Unity VR.

UNITY VR

After recreating the models as low-poly versions using Cinema 4D and Unity Pro-Builder, I arranged the room in Unity and set up VR capabilities for the VIVE.

SIDE BY SIDE

Original Image

3D Model

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